Cloth Animation with
Collision Detection






<>In this project we’ve implemented a spring-mass system cloth
using the simple blend, stretch and shear spring setup. The project is
divided
into 3 parts. The first part follows [1] to represent cloth as mass
spring
system. In the second parts, an integration method from [2] is employed
to
workaround problem in time step which must be inversely proportional to
the
stiffness. Although it is an approximated implicit integration scheme,
the
simulation is more suitable for real time. Finally implement our own
collision
detection scheme to perform real time cloth self-intersection and
static model
intersection. [Full Paper of my algorithm omitted here]
Download program
Enjoy it !