FA499 Roski School of Fine Arts University of Southern California
| Sara Carter
This web art project explores the process of building a choreographed dance,
featuring MashUp Contemporary Dance Company. I used photography and
video to capture the dance from beginning to end, showcasing the
ratio of rehearsal time to performance time and exposing the off-stage lives
of company dancers, which remains relatively unknown to the public.
Come dive into this exotic, underwater world! This website invites the user to experience a foreign environment in a unique and interactive way. Share in the excitement that led to this passionate documentation of travel experiences and SCUBA exploration. Each photo and video is an individual work of art, created by the author. Click around, explore, and enjoy.
Enter a realm of texture.
We constantly click through the Internet. We research, work, play, and procrastinate in this infinite realm. Most of the time, we browse with some kind of purpose, even if that purpose is to simply waste time. A good part of our day is spent clicking for hours in front of a screen. This project is a commentary on this consistent motion that is embedded into our every day lives, but here, there is no inherent purpose. Based solely around GIFS, a 256-color, 8-bit digital animated image, which themselves have no purpose but are strangely captivating, the viewer must wander aimlessly through this world unsure of a goal or final outcome.
| Mindy Goto, Stephanie Leung, Josh Zieve & Mr. Clicky
Our goal for this project was to experiment with stop motion as well as construct a unique environment for our stop motion animations. We created the idea that a key chain camera is our photographer and through him and the stop motion animations a photographic process is revealed. The way in which we present the videos on the internet is via a web portfolio, as if the key chain camera is a real person, rather than simply uploading the videos to a site like youtube or vimeo. We wanted more of an interaction between the viewer and the video apart from clicking play. There is a further comment on photography through the fact that the stop motion videos are comprised of a thousand photos. Yet another twist is that the “photographer” is a camera himself.
|Billie Heitzman & Kristyn Kazanjian
Through this project we question the idea of the human as an autonomous creature. Our lives, whether we realize it or not, are ruled by the decisions of others. As humans, we like to think we create our own destinies, however every situation we find ourselves in is a result of the decisions made by another person. Throughout this project, we found ourselves inspired by Second Life in that people are able to lead an alternative existence in which they can make decisions they normally might not without having to deal with the consequences of said decisions. Our project takes on the style of a “Choose Your Destination” book, so that the viewer will literally be making our decisions for us.
People often disregard advertising for its disruptive nature and soliciting messages. I wanted to shine light on the creativity and art that advertisements possess by taking them out of context into a realm that resembled a gallery, where the viewer is fully engaged and more appreciative by nature. This website showcases advertising in aggregate to evoke emotions and messages that are not initially apparent in a single ad. This unique experience forces the viewer to observe the commercials and see the art of advertisement.
Dolphin City + Arion.
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Existing on the surface is the common aesthetic belief in this era. Actively reflecting this idea, this project approaches a personal aspect of the vague distinction between true and false. By utilizing YouTube videos, the project symbolizes this intense flow of media in the contemporary world. TheYouTube channel that was created for this project feeds the web page and offers the viewers with a randomized freedom caused by the individual capacity of loading. This webpage and the YouTube channel engage in a visual subtext of gluttony and flesh, showing macro-zoomed information of skin. The video titles offer a further subtext of poetic language that appear after the videos have played.
| Jason Lipshin
Network TV (2010) is an interactive map which displays the intertextual and intratextual references within and around the iconic television show, The Simpsons. Although its final shape is an information visualization, it was constructed according to game-like principles: certain self-imposed rules governed how far references could extend to other references, but the “performance” of the piece (the process of shaping it as a finished object) emerged organically within these constraints. In interacting with the piece, the user can toggle between the zoom and the holistic point of view in order to experience both specific relationships and the cacophony of the rhizome. What emerges is an experience which embodies what Umberto Eco calls “the multiplication of the media,” as well as an unexpected relationship between internet surfing and channel surfing, information overload on TV and information overload on the web.
I have always been captivated by the name of this class, “The Internet Experience.” What does it mean to have an experience on the Internet? Through the course of the class I have explored the realm of the Internet as a medium for art. Through my journey of Internet exploration, I have been fascinated by the power the viewer holds. At any moment, the viewer has the power to end the experience, by exiting the browser. I hope to slow down the mind of the viewer with my project. I wish to create experiences that hypnotize the viewer and take them away (even for a second) to a non-thinking realm. The piece is also a commentary on the current state of technology today. As an artist, I have the power, with technology to create images on the computer screen that appear alive. The viewer can sit at the computer with critical eyes, but what will come to mind when the viewer encounters a pair of digitally altered eyes blinking back at him or her? My piece, which I now call “The internet Experience,” is an answer back, to you, the viewer (the physical human being) sitting and viewing the computer screen.