Interstellar Tupperware
There is nothing that breathes life into a droll existence quite like giving into whims. My art projects this semester have been, for the most part, entirely up to me. So my whims have been given full sway, and have told me it’s high time I crossed into different disciplines, but not if that means letting go of all the traditional production methods I have nurtured over the years. An example, you say? I would be delighted! Take my recent endeavor in Internet Studios. I like to call it “Interstellar Tupperware.” This watercolor sci-fi web comic does not end well, maybe doesn’t end at all, and rambles about in much the same fashion as the characters. After all, what do you do when displaced ten thousand years in the future, besides try to figure out what happened? “Interstellar Tupperware” tells an odd story in a jumpy format, with audio, visual, and appearing text. The reader is not omnipotent, and must follow the story at a similar pace to the characters.

I prefer a traditional drawing and painting approach, as also seen in my design projects. I have chosen colored pencil and paint over digital imagery more often than not, which can backfire, but for the most part works well enough. The furthest I have withdrawn from this approach has been in 3-d modeling, where I have prototyped compartment jewelry for use as theater props or novelty items. Once again, this has been a time of operating on whims and, frankly, it has worked out in a gorgeous way. I have narrowed down the sorts of styles I find contagious, and what I’d rather stay away from.