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In this directory is the PDF file for a paper and presentation titled
"A Second Report on the User Experiments in the Distributed Immersive Performance Project"
by E. Chew, R. Zimmermann, A.A. Sawchuk, C. Papadopoulos, C. Kyriakakis,
C. Tanoue, D. Desai, M. Pawar, R. Sinha and W. Meyer
The paper was presented at the 5th Open Workshop of MUSICNETWORK:
Integration of Music in Multimedia Applications
July 4-5, 2005, Vienna, Austria.
The conference website is at
http://www.interactivemusicnetwork.org/events/doc_eventi/38_5th-Open-Workshop-of-MUSICNETWORK_draft-v2-06.html
The DOCUMENTS are:
the paper -- czs-MusicNetwork2005_paper.pdf
the presentation -- czs-MusicNetwork2005_presentation.pdf
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"A Second Report on the User Experiments in the Distributed Immersive Performance Project"
by E. Chew, R. Zimmermann, A.A. Sawchuk, C. Papadopoulos, C. Kyriakakis,
C. Tanoue, D. Desai, M. Pawar, R. Sinha and W. Meyer
ABSTRACT
This report is our second one at the MUSICNETWORK open workshop
focusing on the user experiments in the Integrated Media Systems
Centerproject explores the creation of a seamless environment for
remote and synchronous musical collaboration. We describe here the DIP
experiments and findings since the last MUSICNETWORK open workshop. At
the last workshop, we introduced the DIP project, our goals of
studying the effects of auditory latency on musical ensemble and
coordination, and the capture and analysis of user experiment data.
We presented the first two sets of user experiments acing each other
and experiencing controlled auditory delay while performing movements
from Poulenct the expert users felt that they could adapt to delays
below 50ms.
This year, we describe the next two sets of experiments, in which the
first set of experiments required the players to practice performing
with levels of delay around the threshold value, ranging from 40ms to
75ms. As before, our expert users are the award-winning Tosheff piano
duo, Vely Stoyanova and Ilia Tosheff. Their practicing led to the
creating of the next set of experiments, wherein the players requested
for additional delay in the feedback of their own playing in order to
hear the audiencegnal, and the resulting common perspective, improved
the conditions so much so that the delay threshold was increased from
50ms to 65ms. We describe the sequence of events that led to the
defining of these new conditions, and provide some explanations for
this counter-intuitive result.